top of page

Resume

Areas i specialize in:

 • Level Design
 • Game Design
 • 3D Modeling

 • Scripting
 • Video Effects
 • Graphic Design


 

Hello, my name is Vladimir Rakic and i am a level designer from Belgrade, Serbia.

Ever since i was two and a half years old i have started playing video games and i became passionate about it. While i was a kid i always drew and played with legos and dreamed about imaginary worlds and since then i always had an urge to make them.

 

At first i started using Warcraft 3 editor and made some maps for Warcraft 3 back in the day. Then i started making GTA mods for GTA: Vice City, i even ran my own team for a few months.

I wanted to get more serious about game development and not just make mods for other peoples work but to make my own. So i started learning Unity 3D and made a few quick levels, but i almost immediatly passed to UDK (Unreal Development Kit), and started doing more serious work.

 

UDK became my main engine and with UDK knowledge i joined a few projects, such as Clockwork Revolution by Triumverity games, a steampunk 3d person shooter, but shortly after i passed on my next project called Time Lost. I've worked on Time Lost for well around a year and in that time i participated in the development of the game, by taking a part in game design meetings, designing my own level and leading concept artists and 3d modelers in the right direction for my level.

 

Since then i have worked on a project called Siege of Inaolia a roleplaying game, developed in UDK. I've only been there for a few months and had to leave do to lack of time, but while i was there i worked on the design aspects of the game and some techinical issues.

 

In the meantime i have been working on my own personal projects, such as Legends of Aradgonia, an adventure side scroller game in which i have made my own demo level, models, imported a custom character which i have rigged, skinned and animated. Also making all the cinematics and animations for the game.

 

I have also worked on a 2 week personal project called Raiders of the Lost Temple a point and click adventure game that i have programmed myself, making a custom camera, mouse movement and all sort of game mechanics such as moving doors with a physic gun, jumping on moving platforms, avoiding toxic water and retrieving lost items from the enemies.

 

At the moment i look to join a proffesional team and improve myself in any way possible.

 

 

 

Programs i can use:

 • Unreal Engine (advanced)
 • Source Engine (advanced)

 • Unity 3d (advanced)
 • Warcraft 3 editor (advanced)

 • Starcraft 2 Editor (advanced)

 • CryEngine (beginner)

 • 3ds max  (advanced)

 • Maya (beginner)

 • Mudbox (advanced)

 • Zbrush (beginner)

 • Photoshop (advanced)

 • Sony Vegas (advanced)

 • Adobe After Effects (advanced)
 • Adobe Premiere (advanced)
 

Education:

 • Electrotehnical school " Nikola Tesla" 

Multimedia

• DigitalTutors

•Gnomon

Clients:

• Triumverity Games

 • Xstreamtech 

 • Riftwalker Interactive

bottom of page