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Time Lost

I've worked on an fps project called Time Lost, for an indie development team called Xstreamtech (Xstreamtech.co.uk).

 

The level i have worked on was called the Warehouse and it was scrapped due to the rebranding of the game and a complete 180 change.

 

http://www.indiedb.com/games/networkgame

Level Design work

Project: Time Lost

Project: Siege of Inaolia

I've worked on a project called Siege of Inaolia for a short period of time. While i was there i helped with ideas, techinical issues and designing of a level called Forest Arena (Overgrowth).

 

http://www.indiedb.com/games/siege-of-inaolia

Personal work

Raiders of the Forgotten temple

 

My 2 week deadline personal project in which i have made my own level with custom classes.

 

It wasn't a visual project but more of a functional project in which i have worked on a lot of game mechanic aspects, such as moving platforms, toxic water, moving object with a physics gun, collecting coins and lighting torches to open doors.

Warehouse fly-through

Level fly-through of the part of the warehouse that

is fully meshed and lit. The whole meshing and lighting process took around day and a half.

 

Camera fly-through bult in Matinee, recorded with fraps and edited with Sony Vegas.

 

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