Vladimir Rakic//Level Designer
Game Design Work
As well as level design i have also done quite a bit of game design, some on projects i have worked on but mostly on my own game called Chaos Orb.
Chaos Orb was in production for around 6 months, and i got cancelled due to lack of time, but in the meantime i was the sole project manager, lead game designer and lead level designer. I have controlled a team of 10 people, directing people in both art and technical department.
The game was originally built with UDK for IOS devices and it got into top 50 apps on SlideDB.com
It was also featured by a French IOS game podcast.
While i was leading the project i recruited all of the talented people that worked on it, as well as making the game base concept, writing a 15 page Game Design Document, as well as making the original designs for all the characters and environments.
Here you can see some work that was done by the talented people that worked on the project under my lead.
Commercial
Plane design that the orc was supposed to be in.
North continent environment for the game Chaos Orb.
Naruk the main orc Character done in 3d, low poly count, optimized for IOS.
Plane design that the orc was supposed to be in.